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2000 Fantasy Auto Racing Teams (FART) Frequently Asked Questions

Let me get this right. The points your team of drivers score in a race do not go towards your season points?
That is correct. The points your team of drivers score are only used to determine what position your team placed for that particular race. Then, depending on what position your team finishes, as long as it is in the top 12, you will earn points towards the season championship.

Why do it this way?
For two reasons. First, we think it is a little more realistic. You can equate the points you score in one race to the lead a driver accumulates in one race. It doesn't matter how much he won the race by. It only matters that he won the race. He doesn't get to "bank" that lead for another race. Thus, in FART, the excitement is how you did within each race, and then how that translates to the season championship. Just like for a driver competing. Secondly, this allows you to "throw away" your bad races. In other fantasy games, if your drivers have a bad race, you can fall hundreds of points behind. Sometimes, you can never recover. In FART, anybody who falls outside the top 12 will get zero points, and you only lose (reasonable amount of) ground to 12 teams. In other words, you don't get zinged for a DNF. There's also another reason -- we just think it's a heck of a lot more fun this way.

How much does it cost to enter?
It's free. Thus it costs nothing, nada, zippo, zilch, zero.

What, no prizes?
Hey, we did say it was free, didn't we? We're trying to get some prizes whether out of our own pocket or through a sponsor. We can't promise anything, so please don't play expecting prizes. Play for the fun of it. Play because you love CART racing, and want to make the 2000 season more fun to follow.

If I use up all my trades and one of my drivers gets hurt or losses a ride, can I replace him?
No. You only get five (5) trades for any reason whatsoever (except any trade made before the season starts does not count). It is up to you to anticipate the possibility of a driver getting hurt or losing his ride. Also, be aware that if one of your drivers gets hurt, and you select another driver to replace him, and then when the original driver gets better, you take him back, that counts as another trade. In other words, all those transactions count as two (2) trades.

Why only five trades?
Our goal is to make this fantasy game a low maintenance game for its participants (and, admittedly, for us). Thus, we need to strike a happy medium between allowing the participants some control over the activity of their team, but at the same time not require the participant to devote all his time towards it. We believe five trades works fine for this goal. (Remember, any trades made before the season starts, don't count.)

Why don't you send results and news via the postal service, i.e., snail mail?
This is an Internet based game only. In order to keep our costs down (remember the part about this being free?), we will only be posting results and news on our web site.


Commissioner
FART (Fantasy Auto Racing Teams)

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